
Ranger 1
Ranger Corp
871
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Posted - 2012.01.20 06:40:00 -
[1] - Quote
Selective quoting for the win!
Making PVP more profitable was the point under discussion.
Basing a bounty like reward upon the insurance value of a destroyed player characters ship was the more rational side of the proposition, not taking part of a persons insurance pay out.
Opinion was divided on how to achieve this goal, understandably.
The sentiment behind making PVP a more profitable profession is a worthy one. If you can make a decent living at PVP, more people will be encouraged to try their hand at it... which is a point pretty hard to argue with. While we all know that it is possible to make a living doing PVP now, we also know that with the remarkable tendency of loot thieves (or even your own gang mates) to beat you to the loot can make this problematic at best.
It's pretty obvious that this is a very slippery slope, as if proper care is not taken this will also disproportionately reward the suicide ganking community. I believe such a concept, if seriously considered, could work if this pay out followed the same rules as insurance payout for suicide ganking and also for NPC bounty payouts do now.
In other words, upon killing a player character a timer would start. Every 15 minutes any "bounty" payouts for your PVP activities would be paid... UNLESS your ship was destroyed by Concord during that time period.
Obviously the victim would still receive his full insurance payout as normal.
This system would, without a doubt, encourage PVP activities if the payouts were properly balanced (so as not to encourage people to gank their own alts or themselves)... which would be fairly easy to do. This system would also make both the pirate AND the mercenary professions viable again... and could very well form the basis for a workable bounty hunter profession.
It is worth considering.
Edit:
Additional points that come to mind.
Any payout would be split evenly among a individuals on the killmail.
If any member on the kill mail is destroyed by Concord during the delay period, it is invalidated for everyone.
And as a final note, in case anyone wonders who would pay this bounty... there isn't a single character out there right now that doesn't have enemies (NPC or otherwise). Whether they be market competitors, NPC pirate factions, rival corporations, or simply by virtue of being a citizen of the wrong empire. Everyone has someone that would theoretically be willing to fork over a bit of coin for proof of their ship destruction. Revenge should not stop at the ship!
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